}
this._dragOrigParent = undefined;
- this._dragOffsetX = this._dragActor.x - this._dragStartX;
- this._dragOffsetY = this._dragActor.y - this._dragStartY;
+ this._dragOffsetX = - this._dragActorSource.width / 2;
+ this._dragOffsetY = - this._dragActorSource.height / 2;
} else {
this._dragActor = this.actor;
this._dragActorSource = undefined;
this._dragOrigScale = this._dragActor.scale_x;
let [actorStageX, actorStageY] = this.actor.get_transformed_position();
- this._dragOffsetX = actorStageX - this._dragStartX;
- this._dragOffsetY = actorStageY - this._dragStartY;
+ this._dragOffsetX = actorStageX - stageX;
+ this._dragOffsetY = actorStageY - stageY;
// Set the actor's scale such that it will keep the same
// transformed size when it's reparented to the stage